1/27/2024 0 Comments Void bastardsIt may not seem like a big deal but this game has a lot of personality and taking it away would really diminish the experience. The enemy types aren't run of the mill and each have fun elements to their design and their attack patterns. Its distinct and it matches the game's vibe. Its cell shaded (like Borderlands) but its merged with comic book illustrations. Its inclusion in a strategy game is more impressive than those fights themselves but they work and I enjoyed them when I got the hang of them. There is enough precision to keep you going, there's enough weapon variety to take on different types of enemies and they vary the ship layouts enough so it isn't too formulaic. Looking at the FPS (first person shooter) parts, I would use the word enough. You have to rebuild their upgrades but its not like starting from square one. ![]() When your character dies, you get to keep their junk and you're presented with a new one. Plotting your character's course does get more difficult as the game goes on but you're playing the game for some kind of challenge and you cannot outright fail the game. They also manage to inject some humour into it, the game is very tongue-in-cheek and it keeps the gameplay from getting stale. That you can get what you need in certain missions without icing all the aliens on the ship which was a nice change of pace. Instead of walking around and bumping into an overpowered screw, you can carefully navigate your way around the ship and buy a layout that reveals where they are. While it may feel a little intrusive for true strategy gamers, I found their suggestions to be helpful. I like how the game is pretty careful to direct you to what you need and when its time to turn tail and run as opposed to trying to shoot it out. The strategy elements of Void aren't too demanding so they can be picked up pretty quickly. Thankfully with how self aware the game is, they know how to poke fun at that so you can avoid being annoyed by it. Its a serviceable mechanic meant to get you from A to B. ![]() ![]() You get to make choices but they have no affect on the story. It isn't always easy, most of these ruined vessels have guests aboard who won't take kindly to your planned raid. Most decisions come from which ships to raid and what you build with that junk. You are a convict picked at random that's rehydrated from a potato chip bag and you are tasked with collecting junk to build various parts so you can escape the Nebula. Does every game have to be plot heavy? I don't think so but its got to have other standout elements.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |